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More about Antimatter Dimensions:
General Info: DimensionsTicksAchievementsNotationsTerminology
Start: Dimension BoostDimensional SacrificeAntimatter Galaxy
Infinity Stage: Infinity UpgradesChallengesAutobuyersBreaking InfinityInfinity DimensionsInfinity ChallengesReplicanti
Eternity Stage: Eternity MilestonesTime DimensionsTime StudiesEternity UpgradesEternity ChallengesTime Dilation
Reality Stage: GlyphsReality UpgradesPerksBlack HoleThe Automator
Celestials Stage: TeresaEffarigThe Nameless OnesVRaLai'telaPelleImaginary UpgradesAlchemyContinuum
Miscellaneous: GuideStatisticsCheatingMacroingKeyboard ShortcutsList of all Production MultipliersNewsNumbersModsSecrets
Upcoming: Nothing right now…

Dimensions are the premise of Antimatter Dimensions and thus your main production units in the game. The First Dimension produces your Antimatter. Each consecutive Dimension produces the previous one, allowing you to naturally attain steady growth. There are 8 available Dimensions in this game.

Interface[]

Example Dimensions Interface

The interface of the eight available Dimensions in this game.

Dimension Tier[]

The tier of the Dimension is displayed to the left of the screen, as an ordinal number of the tier. Eg. D2 is labelled as "Second Dimension" and D5 is labelled as "Fifth Dimension".

Dimension Multiplier[]

Beside the Dimension tier, there is a multiplier (example: First Dimension x1.0). The base production of each Dimension is multiplied by this number. This multiplier is then multiplied by 2[1] for every 10 of that Dimension purchased. Each time this occurs, the price of the Dimension will increase (check in the Data section).

Accumulated Dimension Quantity[]

The next column is your current amount of that Dimension you own. This is a combination of how many you have purchased with Antimatter, as well as produced from the succeeding Dimension.

Purchased Dimension Quantity[]

Next to each accumulated quantity of owned Dimensions, the amount of that Dimension purchased toward the next multiplier upgrade is displayed in parentheses. For example, if you have (4) next to your accumulated Dimension quantity, you will need 6 more of that Dimension for the next per-10 increase.

In other words, this number increases in modulo 10 (the remainder of the quantity purchased divided by 10).

Dimension Growth Percentage[]

This number represents the amount of growth that Dimensions experience per second. +100%, for example, means the amount of the Dimension is doubling each second, but this rate is only at that timestamp and will gradually decrease, until there is a boost causing a new period of growth. This allows you to judge overall growth of the Dimensions. Later on this number will get less accurate as there are dynamic boosts to Dimensions, such as the work of Infinity Dimensions.

"1" and "Until 10" Costs[]

You can buy a single quantity of each Dimension with antimatter when the cost button is highlighted. Alternatively, if the Until 10 buttons is highlighted, you can buy whatever quantity gets you to that Dimension's next Dimension multiplier.

Hotkeys[]

Keys 1-8 is identical to clicking on "Until 10" for their corresponding Dimension, while M performs a "Max All". Holding SHIFT while pressing keys 1-8 will buy 1 instead.

Max All[]

Max All will buy max Tickspeed, then will buy until 10 of the First Dimension as many times as possible, then 2nd, and so on, all the way to the Eighth Dimension.

Data[]

Normal Dimensions[]

# Base Cost (Antimatter) Cost Multiplier Per-10
1 10 1e3 (1K)
2 100 1e4 (10K)
3 1e4 (10K) 1e5 (100K)
4 1e6 (1M) 1e6 (1M)
5 1e9 (1B) 1e8 (100M)
6 1e13 (10T) 1e10 (10B)
7 1e18 (1Qt) 1e12 (1T)
8 1e24 (1Sp) 1e15 (1Qa)

Post-Infinity[]

After a purchase of a Dimension exceeds Infinity in cost, their immediate price multiplier will be multiplied by 10[2] for every subsequent purchase, meaning the price growth is super-exponential. This is so the game won't progress as fast as pre-Infinity does. An example would be the multiplier for the price of the First Dimension becoming 1e4 on the next purchase past an Infinity cost, 1e5 on the next, 1e6, 1e7 and so on.

The Nature of Normal Dimensions[]

At their base strengths, the First Dimension produces 1 Antimatter per second, and the subsequent Dimensions produce the previous-tiered Dimension at a rate of 0.1 every second.

Pre-Break[]

Dimension production naturally generates a steady polynomial growth in Antimatter proportionate to the form of , where is time elapsed and is the highest-tiered Dimension unlocked. However, in active play it is faster since you can spend your antimatter on Dimensions to increase their multipliers, buying Tickspeed Upgrades to further boost Dimension production and so on, but their costs are also exponentially increasing but at a much faster pace, limiting production acceleration. So, the general logarithmic growth of Antimatter production is determined by the Tickspeed reduction, the Dimension per-10 multiplier and loosely the base multiplier to all Dimensions, which generally can be improved with Achievement rewards and row completions, Dimension Boosts, Galaxies and Infinity Upgrades. Such boosts can even make Antimatter growth achieve exponential production (Antimatter exponents roughly increasing linearly) and even super-exponential production (Antimatter exponents accelerating over time).

Post-Break[]

By the time you break Infinity, you will have many upgrades that gets you to Infinity Antimatter very quickly. With at least 1 Galaxy, production accelerates to Infinity then rushes to a certain point where production effectively halts to the point where even Boosting takes a very long time. Remember, subsequent cost multipliers of Dimensions and Tickspeed alike post-Infinity will exponentially grow, leading to less Dimension multipliers and Tickspeed reductions to be bought.

Trivia[]

  • The Dimension Autobuyers can bulk-buy Dimensions with a set number of per-10 buys per execution. This can be disabled, and this is not thaken into effect if the Autobuyer is in buys singles.
  • The Eighth Dimension is the only Dimension that can't normally exceed Infinity in amount even after Breaking Infinity; upon beating the game, you should have around 9 billion of them.
    • It is possible for a mod to make this possible, however.

Notes[]

  1. This is the base value, which can be increased by an Achievement, an Infinity Upgrade, and by completing an Eternity Challenge.
  2. This multiplier can be reduced with a Breaking Infinity upgrade, then further with Eternity Challenge 6.
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