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More about Antimatter Dimensions:
General Info: DimensionsTicksAchievementsNotationsTerminology
Start: Dimension BoostDimensional SacrificeAntimatter Galaxy
Infinity Stage: Infinity UpgradesChallengesAutobuyersBreaking InfinityInfinity DimensionsInfinity ChallengesReplicanti
Eternity Stage: Eternity MilestonesTime DimensionsTime StudiesEternity UpgradesEternity ChallengesTime Dilation
Reality Stage: GlyphsReality UpgradesPerksBlack HoleThe Automator
Celestials Stage: TeresaEffarigThe Nameless OnesVRaLai'telaPelleImaginary UpgradesAlchemyContinuum
Miscellaneous: GuideStatisticsCheatingMacroingKeyboard ShortcutsList of all Production MultipliersNewsNumbersModsSecrets
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Upon reaching Eternity, you will unlock some upgrades boosting Infinity Dimensions and Time Dimensions. These cost EP to buy, earned from doing eternities.

Effect Cost (EP) Details
Infinity Dimensions multiplier based on unspent EP (x+1) 5 where x = unspent EP
You gain Infinity Dimension multiplier based on eternities ((x/200)^log4(2x)) 10 (This has a soft cap at 100,000 eternities.)

((A/200+1)log4(2A+1))*max((B/200+1)*log4(2B+1),1)

where A = # of Eternities (max 100,000)

and B = # of Eternities - 100,000

In other words:

Below 100,000 eternities: (A/200+1)log4(2*A+1)

Above 100,000 eternities: [501log4(200001)

5.91e23] * (B/200+1)*log4(2B+1)

Infinity Dimensions multiplier based on sum of Infinity Challenge times 50,000 230/max(i,0.61)[1]Cap: 6.379e14x
Your achievement bonus affects Time Dimensions 1e16 Bonus multiplier, seen in achievements
Time Dimensions are multiplied by your unspent time theorems 1e40 min 1
Time Dimensions are multiplied by days played 1e50 not rounded (12 hours = 0.5x multiplier)
  1. This is actually programmed to cap at 0.75 with the "Never again" achievement to reduce it to 0.61. However, because you obtain "Never again" once you reach 0.75, the cap of 0.75 can be ignored completely.

x5 EP Multiplier[]

Unlike the IP Multipliers, you can buy EP multipliers without buying all 6 upgrades. It has a base cost of 500 EP and the price increases depending on the price of the upgrade. Once the price of the upgrade reaches a certain value, the price will be recalculated with the new price multiplier as if every purchase before the price recalculation also increases the price by the factor after the recalculation, increasing the price ("price jump").

Starting Price Starts after Increase Ends at
500 EP 0 purchases x50 1e100 EP
5e118 EP 58 purchases x100 1.79e308 EP
4.38e415 EP 153 purchases x500 1e1300 EP
5e1445 EP 481 purchases x1e3 1e4000 EP

After 1,333 purchases (5e4001 EP) the cost formula changes to

1,000n+(n-1,334)^1.2*500

where n is the amount of purchases.

This doesn't have a large price jump when you first reach it, but it scales the price extremely quickly as more upgrades are bought.

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