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General Info: DimensionsTicksAchievementsNotationsTerminology
Start: Dimension BoostDimensional SacrificeAntimatter Galaxy
Infinity Stage: Infinity UpgradesChallengesAutobuyersBreaking InfinityInfinity DimensionsInfinity ChallengesReplicanti
Eternity Stage: Eternity MilestonesTime DimensionsTime StudiesEternity UpgradesEternity ChallengesTime Dilation
Reality Stage: GlyphsReality UpgradesPerksBlack HoleThe Automator
Celestials Stage: TeresaEffarigThe Nameless OnesVRaLai'telaPelleImaginary UpgradesAlchemyContinuum
Miscellaneous: GuideStatisticsCheatingMacroingKeyboard ShortcutsList of all Production MultipliersNewsNumbersModsSecrets
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Replicanti are a feature unlocked upon getting 1e140 Infinity Points. They grow exponentially over time, and reset on crunch (unless you have the Is this safe? achievement) or starting a Challenge. They cannot exceed Infinity unless you have bought Time Study 192. Their growth is determined by their growth chance and interval.

Growth[]

Chance is a percentage value converted to a number from 0 to 1.

Interval is set to a base of the amount it's upgraded to, in ms.

It is multiplied by 10 with time study 133 OR if you have exceeded infinity replicanti.[1]

It is divided by 3 with time study 62, and by 20 with time study 213.

It is multiplied by 1.2(log10(replicanti) - 308)/308 if you have exceeded infinity replicanti.

When replicanti tick calculated in a game tick is below 100 and Replicanti * chance <10:[]

Every replicanti tick: (# of replicanti) times: (chance) to get +1 replicanti.

When replicanti tick calculated in a game tick is above 100 or Replicanti * chance >=10, but your replicanti is below Infinite[]

replicanti = eln(replicanti)+(time since last tick (s))*ln(chance+1)*1000/interval

When your replicanti is above Infinite[]

replicanti = eln(replicanti)+ln((time since last tick (s))*(ln(chance+1)*interval/1000*(log10(1.2)/308)+1)/(log10(1.2)/308)

replicanti amounts are set static from before it starts incrementing.

  1. This nullifies the negative effects of study 133 if you exceed infinity replicanti.

Replicanti additionally gets capped at Infinity unless you have study 192, or with the effects of certain Celestials that raise or remove the cap.

Upgrades[]

Replicanti can be upgraded.

Upgrade Base Effect Effect Max Effect Base Price Price Increase Price Multiplier Increase
Chance 0.01 +0.01 1 1e150 1e15 1
Interval 1000ms *0.9 50ms[1] 1e140 1e10 1
Galaxy[2] 0 +1[3] 100 1e170 1e25[4] 1e5[5]
Galaxy[2] 100 +1[3] 1000 1e27420[6] 1e775[4] 1e55[5]
Galaxy[2] 1000 +1[3] - 1e22975170[7] 1e50280[4] 1e55*(1e5^(Galaxies-1000))[5]
  1. Can be reduced to 1ms with time study 22.
  2. 2.0 2.1 2.2 This is on the list multiple times to indicate a change in pricing at 100 and 1000 Galaxies.
  3. 3.0 3.1 3.2 Gives 1.5 with time study 131.
  4. 4.0 4.1 4.2 /1e23 in EC6
  5. 5.0 5.1 5.2 /1e3 in EC6
  6. 1e10470 in EC6
  7. 1e21453670 in EC6

Infinity Dimension Multiplier[]

Replicanti formula

Infinity Dimensions gain a bonus based on how much Replicanti you have:

log2(replicanti)2, plus replicanti0.032 if you have time study 21, times 5replicanti galaxies if you have study 102.

Galaxies[]

When you reach Infinity replicanti, you will gain the ability to get a galaxy from them.

Getting a replicanti galaxy acts like a regular galaxy, but it doesn't increase the 8th dimension cost of getting more galaxies.

They are capped at an amount that depends on how much you've upgraded them.

When you buy a galaxy with your Replicanti, your Replicanti will be reset to 1, except if you have the "Popular Music" Achievement which instead makes them get divided by Infinity.

Time Study 132 makes replicanti galaxies count as 1.4 normal galaxies. Time Study 133 makes replicanti galaxies count as 1.5 normal galaxies. These only apply to the direct tickspeed boost, and do not apply to anything else, e.g. boosts that are based on replicanti galaxies amount.

Time Study 33 allows keeping half of your replicanti galaxies (rounded down) when you big crunch.

The 1 replicanti galaxy kept by Achievement 95 ("Is this safe?") is added after the effect of Time Study 33.

Estimated Time To Infinity[]

(ln(1.798e308) - ln(replicanti)) / ln(chance+1)*interval/1000

Repl pre eter

Time to Infinite replicanti, up to e308 (pre-eternity)

Time to Infinite replicanti first goes below 1 hour (for the achievement) when one of the upgrades costing 1e240 IP is purchased.

Replicanti base speed caps after spending 1e1620 IP on the last "Chance" upgrade, which is 51.2 seconds to Infinity without Time Study 22 or 1.024 seconds with it. The interval goes below 50 ms at 1e440 IP, so there is not point in getting the study if you can't reach that yet.

Repl post eter

Time to Infinite replicanti, up to e1400

Trivia[]

  • The last interval upgrade costs:
    • 1e420 IP if you don't have Time Study 22;
    • 1e790 IP if you have Time Study 22 before purchasing the 1e420 interval upgrade; or
    • 1e800 IP if you purchase Time Study 22 after the 1e420 interval upgrade.
  • According to a news ticker, replicanti are small glassy shards.
  • The 13th replicanti galaxy also costs 1e800 IP, and the 21st replicanti galaxy also costs 1e1620 IP.
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