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More about Antimatter Dimensions:
General Info: DimensionsTicksAchievementsNotationsTerminology
Start: Dimension BoostDimensional SacrificeAntimatter Galaxy
Infinity Stage: Infinity UpgradesChallengesAutobuyersBreaking InfinityInfinity DimensionsInfinity ChallengesReplicanti
Eternity Stage: Eternity MilestonesTime DimensionsTime StudiesEternity UpgradesEternity ChallengesTime Dilation
Reality Stage: GlyphsReality UpgradesPerksBlack HoleThe Automator
Celestials Stage: TeresaEffarigThe Nameless OnesVRaLai'telaPelleImaginary UpgradesAlchemyContinuum
Miscellaneous: GuideStatisticsCheatingMacroingKeyboard ShortcutsList of all Production MultipliersNewsNumbersModsSecrets
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In Antimatter Dimensions and this Wiki, there may be confusing Terminology that you never knew about. This page serves to list all the Terminology you can encounter here.

Note that the terms are arranged loosely in the order in which they appear in the game, and split into sections, so be careful not to scroll too far and get spoiled.

Also note that some terms, particularly in the Celestials section, may link to the page for the Celestial whose mechanic they are, instead of a separate page for the mechanic itself.

List of Terms[]

Early-Game/Pre-Infinity[]

  • AD: Antimatter Dimensions. This can either refer to the game itself, or to the in-game Antimatter Dimensions which produce Antimatter.
  • AM: Antimatter, the basic (and obviously important) currency of the game. Not to be confused with matter, which doesn't actually matter (unless you happen to be in Challenge 11/IC1/IC6).
  • D#: Antimatter Dimension #. You might also see this as "dim #", or "#D".
  • Soft Reset/Prestige: Resetting your previous progress (except Achievements and Challenge times) to progress further. In this stage of the game, this refers to Dimension Boosts and Antimatter Galaxies.
  • Boost or Dimboost: Dimension Boost
  • Sac: Dimensional Sacrifice
  • Galaxy: Antimatter Galaxy
  • g#: Galaxy # (reaching the #th galaxy. This can be seen in the Statistics tab.)
  • Infinity (noun): The largest value that can be held in a Javascript Number datatype (also known as a double floating point number), approximately equal to 1.79e308. At the start of the game, getting more than Infinity Antimatter will force you to Big Crunch.
  • Pre-Infinity (noun): The section of the game before you've performed a Big Crunch once.

Infinity to Eternity[]

  • Crunch/Infinity (verb): The act of clicking the Big Crunch button, prestiging for Infinity Points.
  • Infinity # (noun): The stage of the game at which you have infinitied # times. For example, after your first Infinity, you are at Infinity 1. This is mostly only relevant at the beginning of the Infinity stage.
  • Infinities: As seen on Statistics. This number is the amount of times you have Infinitied. However, some upgrades and achievements boost this number such that it is larger than the amount of times you have actually Infinitied. Some upgrades use this to boost production.
  • OoM: Order(s) of Magnitude; a power of 10, thus one order of magnitude is 10 times the previous amount. Used to refer to progression (e.g. You have gained another OoM of Infinity Points)
    • For example, the difference between 10 B (1e10) and 100 B (1e11) is one OoM, because one is 10 times bigger than the other.
  • C#: Normal Challenge #
  • Autos: Autobuyers
    • You may also see this as [action] auto. This refers to the autobuyer for that particular action. For example, "auto dimboost" refers to the Dimension Boost Autobuyer.
  • IP: Infinity Points. The resource you gain on a Big Crunch. Not to be confused with Infinity Power.
  • IP/min: The average amount of Infinity Points earned per minute in an Infinity.
  • Break Infinity, or Break: Disabling the Antimatter limit of 1.79e308, allowing the player to go past it for more Infinity Points.
  • IC#: Infinity Challenge #
  • ID#: #th Infinity Dimension
  • IPow: Infinity Power. Resource produced by Infinity Dimensions.
  • Rep: Replicanti. A resource unlocked at 1e140 Infinity Points, which grows exponentially. It boosts Infinity Dimensions and can be reset for Replicanti Galaxies.
  • RG: Replicanti Galaxy. Once your Replicanti amount reaches the cap of 1.79e308, you can reset it in exchange for a free Replicanti Galaxy, which boosts tickspeed in the same way that Antimatter Galaxies do.
  • Pre-Eternity (noun): The part of the game before you've clicked Eternity once.

Eternity to Reality[]

  • Eternity (verb): The act of clicking the Eternity button, prestiging all previous progress to gain Eternity Points.
  • Eternity # (noun): The part of the game after you've Eternitied # times. Eternity 0 is the same thing as pre-Eternity. This is mostly relevant for Eternity Milestones.
  • EP: Eternity Points (gained by performing an Eternity).
  • TD#: Time Dimension #
  • EU#: Eternity Upgrade #, in order of cost.
  • EP/min: The average Eternity Points earned per minute in an Eternity.
  • EM: Eternity Milestone.
  • TT: Time Theorems, used on the Time Studies tree (in Eternity tab)
  • TS[r][c]: Time Study (not to be confused with Time Shards), see list for more information, but the general numbering is row, column as a continuous number (223 is the 3rd study from the left on the 22nd row (excluding rows with only ECs).
  • ECXxY: Eternity Challenge X, completion Y. (EC7x3 is the third completion of EC7)
    • You may also see this as simply XxY, without the EC prefix.
  • TP: Tachyon Particles
  • DT: Dilated Time
  • TG: Tachyon Galaxy
  • DU#: Dilated Time Upgrades. # from 1-10 numbered first by row, then column (or it can be row.column in some cases, where 41 would be the bottom-most upgrade)
  • Reality (verb): The act of clicking the Reality button, prestiging to gain Reality Machines.
  • Pre-Reality (noun): The part of the game before you've clicked Reality once

Reality to Celestials[]

Celestials[]

Miscellaneous[]

  • G#: #th playthrough of Antimatter Dimensions. Not to be confused with g#, amount of galaxies.
  • END: The end of Antimatter Dimensions, reached after completing the final Celestial.
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