|More about Antimatter Dimensions:|
|General Info:||Dimensions • Ticks • Achievements|
|Pre-Infinity:||Soft Reset • Dimensional Sacrifice • Antimatter Galaxy|
|Pre-eternity:||Infinity • Infinity Upgrades • Challenges • Autobuyers • Breaking Infinity • Infinity Dimensions • Replicanti|
|Post-eternity:||Eternity • Eternity Milestones • Time Studies • Eternity Upgrades|
Time Studies are special powerful upgrades bought with Time Theorems, which are bought with increasing amounts of antimatter, Infinity Points, and Eternity Points.
|Resource||Base Cost||Cost Increase (multiplicative)|
As Eternity Challenges are connected to the tree, some information about them can be found here too.
A study that requires a certain challenge may be purchased once the challenge has been first cleared, without needing to purchase the challenge.
|ID||Pre-resiquites||Description||Details||Cost (TT)||Min Total Cost|
|11||Tickspeed affects First Time Dimension (With reduced effect)||/((tickspeed/1000)0.005*0.95+(tickspeed/1000)0.0003*0.05)||1||1|
|21||11||Replicanti multiplier formula is better (log2(x)^2 -> x^0.032)||log2(x)2+x0.032
The increase kicks in at about 10180 and ends with about a 7000x higher multiplier at 1.8e308.
|33||21||You keep half of your replicanti galaxies on infinity||Rounds down||2||6|
|31||21||Powers up existing upgrades based on infinitied stat (to the power of 4)||The 5 infinity upgrades and eternity challenge 10 bonus||3||7|
|41||31||Each galaxy gives a 1.2x multiplier on IP gained.||4||11|
|22||11||Replicanti interval limit 50ms -> 1ms||2||3|
|32||22||You gain x() more infinitied stat (based on soft resets)||soft resets + 1||2||5|
|42||32||Galaxy requirement goes up 52 8ths instead of 60.||After 100 galaxies, difference is simply 8 less than normal.||6||11|
|62||42 e5||You gain replicanti 3 times faster||3||14|
|51||41/42||You gain 1e15 times more IP||3||14|
|61||51||You gain 10x more EP||3||17|
|71||61 (-72 -73)/(201 -72/-73)||Sacrifice affects all normal dimensions||at x0.25 rate (for non-8ths)||4||21|
|81||71||Dimensional boost power becomes 10x||4||25|
|91||81||Normal dimensions gain a multiplier based on time spent this eternity||x10min(eternity time(s),1800)/6||4||29|
|101||91||Replicantis give multiplier to normal dims equal to their amount.||4||33|
|72||61 (-71 -73)/(201 -71/-73)||Sacrifice affects 4th and 8th Infinity Dimension||at x0.02 rate||6||23|
|82||72||Dimensional boosts affect Infinity Dimensions||x1.0000109dimboosts^2||6||29|
|92||82||Infinity dimensions gain a multiplier based on fastest eternity time||x260/max(eternity time(s),2)||5||34|
|102||92||Replicanti galaxies power replicanti multiplier||x5n||6||40|
|73||61 (-71 -72)/(201 -71/-72)||Sacrifice affects 3rd Time Dimension||xmin(n0.005,1e1300)
This hits the cap at 1e260000 sacrifice bonus.
|83||73||Dimensional boosts are 0.04% more effective for each tick upgrade gained from Time Dimensions||compounding on itself||5||27|
|93||83||Time dimensions gain a multiplier based on tick upgrades gained from them||*n0.25||7||34|
|103||93||Time dimensions gain a multiplier equal to replicanti galaxy amount||6||40|
|111||101/102/103||Make the IP formula better||See (nonexistant page)
This increases the OoM of IP gained by about 6%.
|121||111 -122 -123||The worse your average EP/min is on last ten eternities, the more EP you get.||x(253-min(max(a/b/10,3),248))/5
a = average EP; b = the x5 EP mult upgrade's mult
This is better than 35x if your base EP/min is less than 780. The multiplier caps at 55x.
|131||121||Automatic replicanti galaxies are disabled, but you can get 50% more||5||59|
|141||131||Multiplier to IP, decaying over this infinity||*max(1,1e45/15ln(inf time (s)*10)*(inf time(s)*10)^0.125)
This is the best multiplier in this row for infinities less than 115 seconds.
|122||111 -121 -123||You gain 35x more EP.||9||54|
|132||122||Replicanti galaxies are 30% more effective||5||59|
|142||132||You gain 1e25x more IP||This is the best multiplier in this row for infinities between 115 and 272 seconds.||4||63|
|123||111 -121 -122||You gain more EP based on time spent this eternity.||(time (s)*1.39)0.5
This is better than 35x if you spend longer than 881 seconds (~14.7 minutes) per eternity. It's the best in this row if your eternity is longer than 2176 seconds (~36.2 minutes).
|133||123||You gain replicantis 10 times slower but each galaxy is 50% more effective||See Replicanti for slowdown exceptions. 50% galaxy boost only affects Replicanti Galaxies.||5||59|
|143||133||Multiplier to IP, increasing over this infinity||x15ln(inf time (s)*10)*(inf time(s)*10)^0.125
This is the best multiplier in this row for infinities longer than 272 seconds.
|151||141/142/143||1e4x multiplier on all Time Dimensions||For longer runs, this is another 129 tickspeed upgrades. (165 with study 171)||8||71|
|161||151||1e616x multiplier on all normal dimensions||7||78|
|162||151||1e11x multiplier on all Infinity Dimensions||7||78|
|171||161/162||Time shard requirement for the next tickspeed upgrade goes up slower||33% -> 25%
This will get you about 28% more tickspeed upgrades from time shards.
|181||171 e1 e2 e3||You gain 1% of your IP gained on crunch each second.||IP to be gained on crunch.||200||293|
|191||181 e10||After eternity you permanently keep 5% of your infinities||500||793|
|211||191||Dimensional boost requirement scaling is reduced by 5||120||913|
|212||191||Galaxies are more effective based on your timeshards||min(log2(time shards)0.005, 1.1)
This hits the cap at 2.575e57167184 time shards.
|192||181 e10||You can get beyond 1.8e308 replicantis, but the interval is increased the more you have||See Replicanti||730||1023|
|201||192||Pick another path from the first split||900||1923|
|193||181 e10||Normal dimension boost based on eternities||1.02min(eternities,1500000)
This caps at a x1.8099e12900 bonus.
|213||193||You gain replicanti 20 times faster||200||793|
|214||193||Sacrifice boosts the 8th dimension even more||min((total sacrifice bonus)8,1e46000)*min((total sacrifice bonus)1.1,1e125000)
This hits the first cap at 1e5750 sacrifice bonus. This hits the second cap at 2.3e113636 sacrifice bonus.