More about Antimatter Dimensions: | |
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General Info: | Dimensions • Ticks • Achievements |
Pre-Infinity: | Soft Reset • Dimensional Sacrifice • Antimatter Galaxy |
Pre-eternity: | Infinity • Infinity Upgrades • Challenges • Autobuyers • Breaking Infinity • Infinity Dimensions • Replicanti |
Post-eternity: | Eternity • Eternity Milestones • Time Dimensions • Time Studies • Eternity Upgrades • Eternity Challenges |
Misc: | Guide |
Resource | Base Cost | Cost Increase (multiplicative) |
---|---|---|
Antimatter | 1e20000 | 1e20000 |
Infinity Points | 1 | 1e100 |
Eternity Points | 1 | 2 |
As Eternity Challenges are connected to the tree, some information about them can be found here too.
A study that requires a certain challenge may be purchased once the challenge has been first cleared, without needing to purchase the challenge.
ID | Pre-resiquites | Description | Details | Extra | Cost (TT) | Min Total Cost |
---|---|---|---|---|---|---|
11 | Tickspeed affects First Time Dimension (With reduced effect) | /(A^{0.005}*0.95+A^{0.0003}*0.05)
where A = tickspeed/1000 | 1 | 1 | ||
21 | 11 | Replicanti multiplier formula is better (log_{2}(x)^2 -> x^0.032) | log_{2}(x)^{2}+x^{0.032} | The increase kicks in at about 1e180 and ends with about a 7000x higher multiplier at 1.8e308. | 3 | 4 |
33 | 21 | You keep half of your replicanti galaxies on infinity | Rounds down | 2 | 6 | |
31 | 21 | Powers up existing upgrades based on infinitied stat (to the power of 4) | The 5 infinity upgrades and eternity challenge 10 | 3 | 7 | |
41 | 31 | Each galaxy gives a 1.2x multiplier on IP gained. | compounding on itself | 4 | 11 | |
22 | 11 | Replicanti interval limit 50ms -> 1ms | 2 | 3 | ||
32 | 22 | You gain x() more infinitied stat (based on soft resets) | soft resets + 1 | 2 | 5 | |
42 | 32 | Galaxy requirement goes up 52 8ths instead of 60. | After galaxies become distant, difference is simply 8 less than normal. | 6 | 11 | |
e5 | 42 | 130 | 141 | |||
62 | 42 e5 | You gain replicanti 3 times faster | 3 | 14 | ||
51 | 41/42 | You gain 1e15 times more IP | 3 | 14 | ||
61 | 51 | You gain 10x more EP | 3 | 17 | ||
71 | 61 (-72 -73)/(201 -72/-73) | Sacrifice affects all normal dimensions | min(x^{0.25},1e210000) (non-8ths only) | This hits the cap at 1e840000 sacrifice bonus. | 4 | 21 |
81 | 71 | Dimensional boost power becomes 10x | Does not work during challenge 8. | This is better than study 82 when you have less than 1498 soft resets, before EC2 (after EC3, study 82 is generally more powerful). | 4 | 25 |
91 | 81 | Normal dimensions gain a multiplier based on time spent this eternity | 10^{min(eternity time(s),1800)/6} | 4 | 29 | |
101 | 91 | Replicantis give multiplier to normal dims equal to their amount. | 4 | 33 | ||
72 | 61 (-71 -73)/(201 -71/-73) | Sacrifice affects 4th Infinity Dimension | min(x^{0.04},1e30000) | This hits the cap at 1e750000 sacrifice bonus. | 6 | 6 |
82 | 72 | Dimensional boosts affect Infinity Dimensions | 1.0000109^{(soft resets)^2} | 6 | 29 | |
92 | 82 | Infinity dimensions gain a multiplier based on fastest eternity time | 2^{60/max(eternity time(s),2)} | 5 | 34 | |
102 | 92 | Replicanti galaxies power replicanti multiplier | 5^{n} | 6 | 40 | |
73 | 61 (-71 -72)/(201 -71/-72) | Sacrifice affects 3rd Time Dimension | min(n^{0.005},1e1300) | This hits the cap at 1e260000 sacrifice bonus. | 5 | 22 |
83 | 73 | Dimensional boosts are 0.04% more effective for each tick upgrade gained from Time Dimensions | compounding on itself | 5 | 27 | |
93 | 83 | Time dimensions gain a multiplier based on tick upgrades gained from them | n^{0.25} | 7 | 34 | |
103 | 93 | Time dimensions gain a multiplier equal to replicanti galaxy amount | 6 | 40 | ||
111 | 101/102/103 | Make the IP formula better | See Breaking Infinity for the IP formula. | This increases the OoM of IP gained by about 8%. | 12 | 45 |
e7 | 111 | 115 | 160 | |||
121 | 111 -122 -123 | The worse your average EP/min is on last ten eternities, the more EP you get. | (253-min(max(V/10,3),248))/5
V = average EP/min / the x5 EP mult upgrade's mult |
This is better than 35x if V < 780. The multiplier caps at 50x (if V <= 30). The multiplier reaches x1 (the minimum) when V >= 2480. | 9 | 54 |
e6 | 121 | 85 | 139 | |||
131 | 121 | Automatic replicanti galaxies are disabled, but you can get 50% more | This is the best boost in this row. | 5 | 59 | |
141 | 131 | Multiplier to IP, decaying over this infinity | max(1,1e45/15^{ln(A)*A^0.125})
where A = infinity time in seconds * 10 | This is the best multiplier in this row for infinities less than 115 seconds.
This effect caps at 3326 seconds (~55.4 minutes). | 4 | 63 |
122 | 111 -121 -123 | You gain 35x more EP. | 9 | 54 | ||
132 | 122 | Replicanti galaxies are 40% more effective | 5 | 59 | ||
142 | 132 | You gain 1e25x more IP | This is the best multiplier in this row for infinities between 115 and 272 seconds. | 4 | 63 | |
123 | 111 -121 -122 | You gain more EP based on time spent this eternity. | (time (s)*1.39)^{0.5} | This is better than 35x if you spend longer than 881 seconds (~14.7 minutes) per eternity. It's the best in this row if your eternity is longer than 2176 seconds (~36.2 minutes). | 9 | 54 |
e8 | 123 | 115 | 169 | |||
133 | 123 | You gain replicantis 10 times slower but each galaxy is 50% more effective | See Replicanti for slowdown exceptions. Galaxy boost only affects Replicanti Galaxies. | 5 | 59 | |
143 | 133 | Multiplier to IP, increasing over this infinity | 15^{ln(A)*A^0.125}where A = infinity time in seconds * 10 | This is the best multiplier in this row for infinities longer than 272 seconds. | 4 | 63 |
e4 | 143 | 70 | 133 | |||
151 | 141/142/143 | 1e4x multiplier on all Time Dimensions | This is another 129.2 tickspeed upgrades. (165.1 with study 171) | 8 | 71 | |
e9 | 151 | 415 | 486 | |||
161 | 151 | 1e616x multiplier on all normal dimensions | This is the best boost on this row before EC2. | 7 | 78 | |
162 | 151 | 1e11x multiplier on all Infinity Dimensions | 7 | 78 | ||
171 | 161/162 | Time shard requirement for the next tickspeed upgrade goes up slower | 33% -> 25% (Time Dimensions) | This will get you about 28% more tickspeed upgrades from time shards. | 15 | 93 |
e1 | 171 | 30 | 123 | |||
e2 | 171 | 35 | 128 | |||
e3 | 171 | 40 | 133 | |||
181 | 171 e1 e2 e3 | You gain 1% of your IP gained on crunch each second. | IP to be gained on crunch. Note that you still generate IP below Infinity antimatter (how much you would be able to gain on crunch if you could crunch). | 200 | 293 | |
e10 | 181 | 550 | 843 | |||
192 | 181 e10 | You can get beyond 1.8e308 replicantis, but the interval is increased the more you have | See Replicanti | 730 | 1023 | |
201 | 192 | Pick another path from the first split | 900 | 1923 | ||
191 | 181 e10 | After eternity you permanently keep 5% of your infinities | You need this study to bank infinities, but you can use banked infinities without it. "Banked infinities" in any context refers to this study's effect. | 500 | 793 | |
211 | 191 | Dimensional boost requirement scaling is reduced by 5 | 120 | 913 | ||
221 | 211 -222 | Dimensional boosts affect time dimensions with reduced power. | 1.0025^{(soft resets)} | 900 | 1813 | |
222 | 211 -221 | Dimensional boost costs scale by another 2 less. | 900 | 1813 | ||
231 | 221/222 -232 | Dimensional boosts are more effective based on their amount. | (soft resets)^{0.3} | 500 | 2313 | |
212 | 191 | Galaxies are more effective based on your timeshards | min(log_{2}(time shards)^{0.005}, 1.1) | This hits the cap at 2.575e57167184 time shards. | 150 | 943 |
223 | 212 -224 | Galaxy cost scaling starts 7 galaxies later. | This is better than 224 if you have less than 14000 dimboosts. | 900 | 1843 | |
224 | 212 -223 | Galaxy cost scaling starts 1 galaxy later for every 2000 dimensional boosts. | rounded down | This is better than 223 if you have more than 13999 dimboosts. | 900 | 1843 |
232 | 223/224 -231 | Galaxies are more effective based on non-replicated galaxies. | (1+galaxies/1000)^{0.2} | 500 | 2343 | |
e11 | 231/232 71 -201 | 1 | 2344 | |||
193 | 181 e10 | Normal dimension boost based on eternities | 1.02^{min(eternities,1500000)} | This caps at a x1.8099e12900 bonus. | 300 | 593 |
213 | 193 | You gain replicanti 20 times faster | 200 | 793 | ||
225 | 213 -226 | You gain extra RGs based on how high above infinity your replicanti are. | floor(log(replicanti)/1000) | 900 | 1693 | |
226 | 213 -225 | You gain extra RGs based on your max RGs. | floor((max RGs)/15)
study 131 does not affect this study. | 900 | 1693 | |
233 | 225/226 -234 | Max replicanti galaxy cost is reduced based on replicanti amount. | /(replicanti)^{0.3} | This effect is about 3e92 at infinity replicanti.. | 500 | 2193 |
214 | 193 | Sacrifice boosts the 8th dimension even more | min(S^{8},1e46000)*min(S^{1.1},e125000)
where S = your sacrifice multiplier | This hits the first cap at 1e5750 sacrifice bonus. This hits the second cap at 2.3e113636 sacrifice bonus. | 120 | 713 |
227 | 214 -228 | Sacrifice affects the 4th Time Dimension with reduced effect. | log(sacrifice bonus)^{10} | 900 | 1613 | |
228 | 214 -227 | Sacrifice scales better. | See Dimensional Sacrifice | 900 | 1613 | |
234 | 227/228 -233 | Sacrifice boosts First Dimension. | (sacrifice bonus) | 500 | 2113 | |
e12 | 233/234 73 -201 | 1 | 2121 |
Time Study Tree Edit
Time studies are arranged in a top-to-bottom branching way, such that purchasing any given study gives you the choice of purchasing the next study (or studies) just below it. Each box in the tree is either a time study which will provide a boost, or an Eternity Challenge which must be purchased in order to enter it, and all the boxes cost Time Theorems to unlock.
The tree can be freely respecced at the beginning of each eternity, which can be done by pressing the button at the top of the page. Activating the respec removes all of your purchased time studies and refunds all the Time Theorems spent with no extra cost.
For each of the two-way splits, you can purchase both options if you have enough Time Theorems to afford them. This is also true for all of the studies in the bottom four rows of the tree.
For the first two three-way splits, purchasing the first study of each branch will lock up the other two choices, making them un-purchasable until a respec. The third three-way split requires you to complete all three of those challenges before being able to go farther.
Eternity Challenges Edit
Main article: Eternity Challenges
Eternity challenges have two requirements, one being the Time Theorem cost and the other being something else that depends on the challenge (eg. a minimum number of infinities, a certain number of galaxies, etc.). The additional requirement must be met before the challenge can be purchased, which then of course still requires Time Theorems. This means that to unlock EC5 (for example) you need to reach the specified number of galaxies with an extra 130 Theorems in order to purchase it.
Once purchased, the secondary requirement is removed until you either complete the challenge or purchase a different one. The practical upshot of this is that you can now respec the tree without needing to re-do the secondary requirement again, meaning that you can try taking different sets of studies into a challenge if you can't do it the first time around. Note that purchasing the eternity challenge box itself is still required to enter.
After a challenge is completed, it is considered purchased for the sake of allowing later studies to be purchased. This means, for example, that you can get the triple replicanti speed study after completing EC5 (for the first time) without spending 130 Theorems on the EC box. However, you still need to spend the Theorem cost to enter a challenge again even after completing it previously.
You also retain the rewards from each EC without needing to purchase the EC studies again.